On the plus side, if you skilled enough to stick close enough with the other runners and manage to time his boost just right, Super Sonic is utterly unstoppable with him capable to steal his opponents' lead at the very last second, which can be quite satisfying.
Second of all it then leaves you with 0 rings which puts you at a massive speed disadvantage that can cost you any lead the dash would have gotten you, and lastly its not quite as overpowered as it seems as working against the speed boost is a short transformation sequence that starts it which has Sonic come to a complete stop. First of all it needs at least 50 rings to use which is a steep cost and Super Sonic having a lower starting ring level up doesn't help.
Unfortunately, this also applies to those whose game crashed or Internet randomly disconnected. Anti-Rage Quitting: Quitting mid-battle will deduct trophies from your count, most likely to prevent this players from rage-quitting once they're losing to save their trophy count.However, this is subverted with his Special version, Lantern Silver. Adaptational Wimp: Silver, who is one of the most powerful characters alongside Shadow, here is a Common character who doesn't use his psychokinesis at all.100% Completion: Get every character, and every of their levels to the maximum of 16.This game provides examples of: Elements first introduced in Sonic Dash, then carried on to here should go on that respective page.